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Obok's Outrage!

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In Dwarf Fortress, each individual dwarf has a stress level, which is constantly changed by thoughts. Thoughts may come from events directly observed or experienced, such as fighting or worshiping, or from memories of such events, which makes dwarves really hard to recover and very bouncy in their moods (can come from stress free to a pile of nerves in days). When dwarves become really stressed they can throw tantrums, in which they become violent, scream and throw objects, start fights and can even kill. In the fort of Wheelsvault, since its early years, many guests were given permanent residency in the fort in exchange of protection, given to the fort by slaying monsters and dangerous wild creatures in the area. But the fort didn't have many luxuries or good accommodations to offer, only the occasional free food, drink and clothing, which pushed many of these non-civilian residents into high stress level, especially, Vispol DoƱassorus, a human lay consort that has been one o

Strike the Earth!

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Dwarf Fortress has grown to become one of the greatest games I've played in my life, and this is not something that I would think at first. I'm used to high end graphics and even went deep into the subject while in College and even after it as I've given classes on the subject for undergraduate courses. I also enjoy gaming, digital, tabletop or athletic, games are my jam, and is funny how an indie game with non-existing graphics and a cumbersome UI has become one of my favorite games. I've got into the game for nothing more than a couple years and since day one I've got really into the game, and had a quite successful first fort, abandoning it due to the high population causing performance issues. It's important to clarify that the game, even though has gaming elements to it, has no clear goal for the player, or achievable victory condition. You as the player is left in a rich and detailed world with very little information on what you could even want to do